Opere iscritte al Premio Ora

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Mattia Noal

Place of birth: Schio
Date of birth: 23/01/2018
works and lives at Frankfurt am Main

Born in Schio (IT)
2012/ Graduated in Painting disciplines at Verona's Fine Arts Academy.
2007/ Graduated in Art, Music and Show's disciplines (DAMS) at University of Padua.
Lives and works in Frankfurt am Main (DE).


2017/ CITYSAPES-LAND(E)SCAPES, 26 Januar – 30 April, group exhibition, Rechtsanwaltskammer (RAK), Frankfurt am Main (DE)
2016/ GESCHICHTEN DER NACHT, 26 – 27 November, solo exhibition, Formwerke Atelier, Frankfurt/Höchst (DE)
2016/ LAND(e)SCAPES, 01 – 03 July, solo exhibition, Formwerke Atelier, Frankfurt/Höchst (DE)
2015/ Mattia Noal – Philipp Beisheim, EINRAUM-EINBLICK, 20 February – 01 March, Einraum Atelier, Würzburg (DE)
2014/ ESPACE YOUNG 2014, 11 – 29 November, Circolo Culturale La Stanza – Kulturverein, Bolzano (IT)
2014/ COMBAT PRIZE 2014, 21 June – 05 July, Museo Civico Giovanni Fattori ex Granai di Villa Mombelli e Museo di Storia Naturale, Livorno (IT)
2014/ GREEN CALL, 31 May – 01 June, Kränzelhof, Tschermes/Cermes, Bolzano (IT)
2013/ Mattia Noal – Enrico Minguzzi, 19 April – 22 May, Atlantica Gallery, Vicenza (IT)
2012/ ArtVerona Fair, 18 – 22 October, Atlantica Gallery, Pavillion 7 Stand n. 6, Verona (IT)
2012/ Saluzzo Arte, 21 April – 06 May, Antiche Scuderie - Piazza Montebello, Saluzzo (IT)
2011/ FIRST STEP II, 24 June – 02 July (Verona's Fine Arts Academy project), La Giarina Contemporary Gallery, group exhibition, Verona (IT)
2010/ FIRST STEP I, 26 June – 03 July (Verona's Fine Arts Academy project), Galleria dello Scudo,  group exhibition, Verona (IT)

Through my work, I try to provide a possible, interpretative key on the ontological status of the pictorial image in relation to various other experiences such as video, electronic music and videogames. The italian art curator Ivan Quaroni writes about my work: «In the field of post-conceptual painting, the so-called Expanded Painting is a practice that does not concern only the physical extension of the traditional media in the third dimension. It is not an approach which only aim is to make painting overflow outside of its limits; its aim is also to connect with other aesthetic experiences» (I.Quaroni, 2013).
The VR has an important role in the process of creation; is it possible, through the pictorial practice, to represent the “immersion” (a particular state of interactive inconsciousness) that can be experienced in the virtual world? In my artistic practice, the canvas becomes  the physical place of an interaction between two different narrative systems. The elements that define the gaming experience, such as the presence of an Avatar (or many), an environment which contains interactive objects, are through painting rethought and reproduced.